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Archive for May, 2011

See my previous post for disclaimers. Wherein I continue to advance through the ranks of hopeful stories for possibly inclusion in Triangulation: Last Contact. My sincere apologies to those of you who have been waiting patiently for decisions.  At this point we’ve officially accepted 16 stories (42,000 words).

Story 296 (3/31/2011 SF 5300 words)

Reader 1:  “More time is spent dreaming than in actual story movement. There is noting about last contact here.”

An exclamation point in the first sentence. Ouch. First person. Opening puts is into a viewpoint and establishes genre and a hint of motive. It’s pretty good, though doesn’t give me much in the way of a stage. I’m not totally content.

A really good technique for setting a stage is to give a general sense of the larger picture (i.e. a crowd, a bathroom, an auditorium, an empty pizza joint). Something to help me picture a general scene that, and this is the important part, will not contradict specific details that you add later. In this story, I’m getting details without overview, which generates an experience of having people and things pop into existence. Doesn’t pull me into the scene, but makes me distrust what I have built in my head.

And when you introduce something unusual, SHOW it. I don’t know what to picture when I hear “space crawler” for example, but I will picture something. In this case it was one of those mechanical walkers from Star Wars. When I found out a sentence or two later what it really is, I have to reinvent it in my head. This does not make a story feel “real” or even mysterious. Granted the viewpoint character isn’t going to spend a lot of time dwelling on a thing he’s familiar with, but he’s going to see SOMETHING, right? Make that something the exact right specific detail that gives me the essence of the thing and you’ll get bonus points in my reading experience. That’s when writing is sharp as opposed to generic.

We’ve now spend about three pages with the crawler, which is irrelevant to the actual story goal. The story has basically stopped in order to accommodate this.  It’s a matter of finding the right topics and things and ideas on which to spend word count. Story should move forward; we should feel compelled in a sense to move forward with it.

This doesn’t feel much like a dream, but a guided tour of the idea. Some good details on page 7. We get some background disguised as dialogue. Conversation on page 9 is stronger, with some tension. Some relatively irrelevant discussion afterward. Story is slowing to a standstill.

Hard to believe there would be a footprint but no ruins, no signs of prior habitation or construction, etc. Story seems to shift gears maybe two-thirds of the way through.

There’s actually a really interesting idea here. It’s not explored as it deserves to be, however. The story settles for a superficial argument between academics followed by a simple conflict between them and an easy resolution (what price did the MC pay for this?). If I were revising, I would focus on the character arc and build the plot around that, with both resolving at the same climax. Not an easy task, but that could make this idea sing.

Slush-o-meter (1-10): 4 A first contact SF story about communal dreams and betrayal. Lack of strong character arc and plot development hurt this.

Story 297 (3/31/2011 SF 3200 words)

Reader 1:  “The start is very slow with about 3/10 pages of backfill. The plot reminds me of Alien meets Star Trek, only there aren’t any aliens. The characters don’t have names. They also have no character development. They are pieces moved through the story idea. Much of the story is told rather than shown. The dialog only functions to convey information. ”

Do not use quotations for direct thought. Use italics or nothing. The opening is static. It does establish a character in context and suggest genre. It’s a character awakening, to boot. How many time have we seen that?

By the end of page 1 I’m confused. I’m not sure who just spoke, I haven’t seen anything, felt anything, touched anything, smelled anything, etc. It’s all in the head so far, and in dialogue. This isn’t pulling me into the story. What is the motivation, for example? What obstacles will we face?

Some background on page 2. It’s pretty typical stuff. Not to worry. We all must write this story at some point in our development. If you do revise, look for ways to make it your own world, not shadows of others (this means specific detail, specific motivations, specific characters and such).

Some banter between characters follows. It gives background and a bit of tension. Still I don’t know why we’re here, why we’re undertaking this, why the story starts today and not yesterday or tomorrow. It’s explanation of idea, in other words, not yet story.

At the end of page 3 we learn why we’re here. Why is it important (to the character and to us)? I infer why, but it would be nice to know it, and earlier in the story.  This does remind me of that scene in Aliens.  You really don’t want to remind me of that.

Some tension at end of page 5, an argument over stuff mildly related to the motivation. So much of the prose is telling me about what happens rather than involving me in it. Involve me in-scene and I’ll forgive a lot. Tell me about story and I’ll pick at every detail. Great line on page 10 about hitting the creator. Sweet.

I like the ending, which has a nice resonance to it. I’m not involved enough with these characters to care all that much, but it’s a nice paragraph.

Slush-o-meter (1-10): 3 An SF exploration story about reaping the rewards of impatience. A too patient story pacing and lack of sensory detail and character identification hurt this one.

Story 298 (2/25/2011 Fantasy 2500 words)

Reader 1:  “I’m not sure what to say about this one. It’s a very strange piece, but there is something compelling about it. I felt confused at times and think if it was clearer in places I’d like it better. I think it may be too mainstream for most genre readers.”

First person used well. The opening sets character in context, but the action is a bit surreal. I’m hoping the story will be more concrete than that.

Some very nice writing here, but not much in the way of plot.

This is really quite interesting in its surreal logic and there is a story here, though I think it takes an easy way out of its corner. It’s just not accessible enough for me, is all. Too much like a drug trip (from what I’m told). I need concrete to go with my strange.

Slush-o-meter (1-10): 7 A surreal fantasy about stuff. It mostly works, but a simplistic ending hurts it a bit.

Story 298 (3/03/2011 SF 1000 words)

Reader 1:  “This piece is in second person for some reason. It’s very obscure and overwritten in places. The tenses bounce all over the place at the beginning.”

Reader 2: “I like the visuals and the concept. I would want to drop the second person references and maybe go to present tense to make it more immediate, but it could work for us”

This opens strongly. It’s first person speaking to reader, an awkward technique that raises red flags, but it’s done well here so far.  The scene ends with an evocative line. The story is not terribly accessible, however. It needs to give me something concrete soon.

Resonant ending. The story is a bit overwrought, but active and engaging. It’s also just a little to obscure for me. Good flash, but not quite for us. We prefer story over technique and the technique is too pervasive here.

Slush-o-meter (1-10): 6 A far future SF flash about sacrifice and love in the face of apocalypse. Over-emphasis on technique hurts this.

Story 299 (3/21/2011 SF 1000 words)

Reader 1: “I like the idea behind this story, but I don’t think the ‘science’ on page 3-4 works.  I think it would work better if that part were more vague. ” (plot spoilers removed)

The opening sets a character in context, but it’s also withholding from me. I’m leery. I’d be tempted to open with the second paragraph instead. It shows us the true mystery rather than implying there is one. It would definitely pull me in more strongly (parts of the opening paragraph would need to be merged into it, to give concrete context, but I hope you see what I mean).

I don’t buy that he doesn’t remember his dancing. It seems convenient. I do like many of these details, however. There’s a lot of nice internal thought and detail here. Not a lot of forward story movement, however.  On page 4 we go into backflash, where the real story resides.  Explanation of idea. Return to present and more reminiscing. I’m not sure what the final line means. It sounds decent, but how does it culminate the story other than on a superficial level?

This one’s a mixed bag for me. On the one hand the concept is cool and the character is interesting enough. But there’s no story here, just a realization and some stage action. The actual story occurred long ago. I’m not sure I would want to read that story, but I do want to read a story here, so I’m back to I dunno. Could he have a motivation here that actually matters? It wouldn’t have to be much to carry this length, but something that would take this out of the head a bit and make us care (rather than simply intriguing us)?

Slush-o-meter (1-10): 5 An interesting SF idea told efficiently. Lack of meaningful foreground story hurts this one.

Story 300 (3/22/2011 SF ?? words)

Reader 1: “The protagonist is immediately unlikeable without much reason to redeem him and we never find a good reason to redeem him. Without much access to his thought-process and a reason to immediately engage with him, we’re left on the outside of a fractured time narrative without much emotional investment in what is happening. ”

The opening isn’t particularly engaging. It does drop us into the middle of a scene and introduce a (waking) character, but it doesn’t really give me a context that interests me too much. Very day-in-the-life on the first page. We watch the scene unfolding, but no hint as to why.

The fourth paragraph would present a sharper opening. There we have motive and a potential inciting incident. Still, the story is frustratingly opaque. The eye thing is interesting, but seems like an aside the way it comes in.

Second scene opens interestingly. I don’t know how it connects to the first, however, which keeps my frustration level about as high as my interest level. Some effective writing here nonetheless.

Third scene confuses me some more.

Well, this is a skillful rendition of an unreliable narrator, no doubt about it. It’s very opaque, however, so much so that I never hooked into the MC’s perspective enough to really care.  I do respect the skill on display here, but the story seems more work than the payoff provides me.

Slush-o-meter (1-10): 6 An intricate SF story about delusion. An inaccessible character perspective works against it.

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See my previous post for disclaimers. Wherein I continue to advance through the ranks of hopeful stories for possibly inclusion in Triangulation: Last Contact. My sincere apologies to those of you who have been waiting patiently for decisions.  At this point we’ve officially accepted 15 stories (40,000 words). I’m going to try to move faster today. I have to finish the slush reading this week so that I can move on to the Parsec Short Story contest next week.

Story 287 (3/21/2011 Fantasy 1767 words)

Reader 1:  “I love this one.”

Intriguing opening. Establishes character in context with a hint of motive and a sense of mystery. Technically it would be false mystery in that the MC does know what she means, but she’s not withholding anything. There’s no natural reason for her to think beyond what she does. Very nice use of misdirection.

Second scene is wonderful. A deft juxtaposition of high fantasy and mundane reality. And a concrete (if incomplete) clue to the central mystery to end the scene. I’m on board so far.

There’s a moment of confusion in the next scene as it’s not clear who the “he” she left actually is. The stranger? The husband? It makes a big difference.

Such lovely, powerful writing. Simple words, complex concepts.

This is indeed wonderful. I’ll pass it on. If someone doesn’t like it I’ll reevaluate their taste 🙂 I believe we’ll be taking this one.

Slush-o-meter (1-10): 9 A fantasy about matters of living and death and courage in unexpected places. A strong, vivid story.

Story 288 (3/22/2011 Horror 900 words)

Reader 1:  “The beginning takes too long and even though we are in her head, the author tries to keep what the POV is doing a secret. ” (plot spoilers removed)

This opening establishes a character in scene. The scene is not very specific and it feels like a set piece rather than mid-action. It’s not bad, but not great. The Internet line is good though.

And now we’re going backward, and carefully hiding her purpose for being here. Not a fan of that. It would be interesting to compare the scene from the previous story with this one. They’re of similar length and both avoid giving up the “secret”, but where the previous story does it by creating a situation where the character naturally does not think of the key point, here it’s pretty clear that the author is intentionally (or semi-intentionally) having the character think around the edges of it in order to create suspense. Similar on the page; very different effect.

We get progressively clearer clues; there’s much less withholding as we proceed. Unfortunately, I’m pretty sure this is going to turn out to be a simple reveal of what the character knew in the first place.

Very nice line on page 3. Until today she would have agreed, indeed. Okay, it does go to an unexpected place, more than a simple reveal. Kudos for that. It doesn’t go terribly deep, however, which keeps it from impacting me too strongly. It’s not bad, not great. Might well fit in a more specialized magazine.

Slush-o-meter (1-10): 6 A horror story about motherhood and children who refuse to stay buried. Some withholding early in the story and a lack of deeper meaning hampers it.

Story 289 (3/22/2011 SF 1370 words)

Reader 1:  “This was okay, but not a story that’s going to stick with me I’m afraid. ” (plot spoilers removed)

Clunky opening. Dialogue heard over a comm line. It’s hard to figure out who says it to whom at first and the dialogue does nothing to fill in the surround. We do get a character and genre and possible motive. It’s just not very compelling.

Background delivered efficiently (and effectively) in second paragraph. It fills me in but doesn’t really make me care yet. You’re running out of time to hook me.

The situation requires that dialogue carry the story, which leads to a talking heads feel. Nothing much happens because nothing much can happen here. Page 3 gets a little better. What is the motivation here, I wonder. It seems to be mainly a discussion of idea and philosophy so far. The writing is solid enough.

More background delivered via dialogue (talking heads). Nice observation at the end of page 4. Good action scene on page 6 (surprised the heck out of me). Getting interesting on the final page. Settles for a punch line of sorts. I might be interested in reading the story that continues from here, but this one just doesn’t do enough with the idea to thrill me. Not bad, not great.

Slush-o-meter (1-10): 5 An SF story about the dangers of alien contact. A lack of story motivation and movement, especially early hurts it.

Story 290 (3/22/2011 SF 3993 words)

Reader 1:  “This is pretty dull all the way through. The characters spend 80% of the time finding and hanging out, 10% running and 10% knowing they are going to die.” (plot spoilers removed)

The opening establishes viewpoint and motivation and genre. It’s succinct and fairly effective and drawing me to the next paragraph.

First person. Have I mentioned I’m not a fan of most first person stories? It’s not that I don’t appreciate a good first person story, but that most of the time it’s not the best viewpoint for the story I’m reading, and that gets frustrating. This one suffers the dual whammy of being first person and summary narrative. It will be difficult to generate much immediacy I suspect.

I’ll give the writer credit. We shift smoothly into an active in-scene delivery after the first page. I’m not sure the first page is needed, but it delivers background efficiently and establishes a voice. I’ll give it a chance.

Nope, sliding very quickly into clever first person voice and aimless banter. Where is the story? What is the motivation? What are they trying to achieve? What’s stopping them? A little banter after the important stuff has been established is fine, but establishing banter first makes me tune out. I’ve seen way too many of these stories that rely on a glib first person voice and jokey banter to build up word count at the expense of actual story development. (We did get a very good example of this technique this year, however. Had it not been a reprint, we likely would have bought it too). So… give it a chance, right?

End of first scene establishes a motivation. Lots of banter still. It’s hard to take the story seriously when the characters don’t. And if it’s not meant to be serious, 4000 words is too long.

An interesting (if unlikely) complication. Good. The story becomes more serious, more interesting. Of course it’s totally unbelievable, which makes me think it’s not meant to be serious. More of a romp through SF tropes. Guess we’ll see.

Lots of explanation of idea. Not much story movement. No escalation of tension to speak of. It’s all very day-in-the-life now, a tour of the surround.  Some further complication and a little escalation on page 13. It doesn’t really seem connected to anything in the prior story, but does break up the rhythm. Moves to an active climax. Again, there’s nothing connecting it to character or previous setup.

It gets deadly serious. And then it ends with a promise of more to come. Feels like a piece of a book, perhaps. It’s a simple adventure story without much depth. Not our cup of tea, I’m afraid.

Slush-o-meter (1-10): 4 An SF story about the first contact. A slow start and lack of emotional/character thread hurt this.

Story 291 (3/26/2011 Fantasy 900 words)

Reader 1:  “This is a literary piece, but I’m not sure it hangs together. I felt like I was waiting to discover something interesting but it never appeared. Now, maybe I’m being dense, but I didn’t quite get it. It doesn’t help that it’s written in 2nd person. I am supposed to put in the emotional connection to [someone] and I just didn’t have it. ”

Yeah, not a huge fan of second person. It has to be done exceptionally well (and be totally necessary to the story’s telling) for me to bit. The opening is nicely evocative, but a bit pretentious as a result. The second scene is strongly observed.

Good echoing of concepts. Still not a fan of the second person delivery, but the writing is quite good. End of page 2, first line page 3 are quite good.

Well, this is very good literary fiction. It’s magical telling probably places it close enough to genre for us, but the second person focuses too much of my effort on technique over story. I do appreciate having read this, the layering of myth and reality, of reverence and godhood, the return to the necklace at the end. It’s very good stuff, just not for us I’m afraid. I will send it on for another opinion and am perfectly willing to be convinced to take it should others feel strongly. It’s not likely though.

Slush-o-meter (1-10): 8 A literary tale about respect dressed as love and a necklace made magic. Well told.

Story 292 (3/27/2011 Fantasy 1750 words)

Reader 1:  “I like a lot of the writing here, but the story feels like a longer piece with chunks cut out of it. I don’t understand who the POV is and what this event means to him. The end gives me no revelation on the story. I have no idea what was at stake. This should have interested me, but I had trouble paying attention. I just wasn’t involved with the character.”

Nice, evocative opening. Establishes MC in context. The language is lively and inventive. So far so good; though I have no motive, I don’t yet feel cheated.

The bees on page 2 begins to reach. The language begins to work a little too hard to keep up its antics, rather than settling into a more concrete realm. I’m hooked, now let me get my bearings. Just a blip. The language returns to its dangerous edge of madness and mortar. First person does suit an unreliable narrator.

Nice active climax and the juxtaposition of the ordinary in the next scene works well.

This is very good. I’ll definitely send it on to the others. It is abstract, but once you realize the narrator is unreliable, it’s very well done from his perspective. I love the injured eye and the feathered cloak and the allegiance of clouds. This is another I’d like to take for the collection, provided I can convince my comrades.

Slush-o-meter (1-10): 9 A modern fantasy about ancient powers in a modern world. Reminds me a bit of Gaiman, though not quite as accessible. Very nice.

Story 293 (3/30/2011 SF 1700 words)

Reader 1:  “This story is a descriptive summary. It was very difficult to plow through and I skimmed most of it. That it appeared in a Steampunk I-phone zine does not help it. Most of it is over written prose and I don’t think most of the science is any good. The character has only this one event in his life and I’m not sure what it means. ”

It is a reprint, which sets the bar higher.

First person retrospective. The writing is active, however, and pulls me along. Lost me. It’s got a hint of Victorian cadence, but lacks the flavor of the best steampunk (for me, at least). I’m laboring to make sense of some of this, though some is also quite interesting visually.  The big problem I’m having is that it’s almost entirely descriptive. I don’t feel an actual story taking shape.

And on to the end. I’m left feeling as if I’ve had an idea described to me in mildly stilted English. It’s all about mood and evocative image, and very little about story. I do think this could make an interesting adventure tale, told forward and focusing on events over description (third person would be the better choice unless the character is a bit mad or seduced, in which case first would work). Not a bad story for what it is, but what it is is not for us.

Slush-o-meter (1-10): 5 A steampunkish SF adventure. Lack of story movement and character development hurt it.

Story 294 (3/30/2011 SF 2330 words)

Reader 1:  “There isn’t any story here. The POV does no protaging. He just hangs around letting things come to him. The dream has nothing to do with the story. Characters are flat.” (plot spoilers removed)

An interesting opening image, though the writing is a little clunky (too many word repetitions primarily).  The character is not names, but I don’t actually miss that yet because the image draws my attention.

It was a dream. That’s way too common in stories we see, and seldom works. I won’t pass judgement yet, because it was vivid here and could actually have a purpose in the story. We’ll see.

Second scene begins with matter of fact scene setting. It’s pretty plain, and the writing remains a little clunky (lots of word repetition here).  It’s not good when body parts act on their own. That should be a red flag that we’re not inhabiting the character’s perspective.  The writing gets stronger as we go, but there’s no sign of story by page 4.

A lot of background. I wonder if maybe the story happened earlier. What caused it to begin (inciting incident)? What is the character’s goal? What stands in his way?

There’s some good observation here, a nice mood. It feels like novel pacing, though. There’s not much escalation, lots of everyday detail and status background. I still don’t know why THIS story begins where it does, what the stakes are, what the MC hopes to accomplish.

More explanation of how we got here (some of it pretty interesting), but little forward movement. The final scene poses an interesting dilemma, but where is the story arc? We do have some character arc here. What is the plot?

I think this could work at flash length (less than 1000 words) because it does explore a situation and evoke a mood. It’s not got enough plot to carry 2500 words though, and the real story seems to have happened before the first scene. If I were revising, I’d either cut it down to its essential human observation as flash, or rethink where I begin the story (likely on Earth just before departure). I don’t see much story where this takes place now.

Slush-o-meter (1-10): 4 A moody SF tale about duty and regret. Lack of a story arc hurts this one.

Story 295 (3/31/2011 SF 4183 words)

Reader 1:  “I am not really sure what this story was all about. Most of the story was telling, not showing. The characters were talking heads. I’m not sure what those heads were talking about most of the time. The story lacks clarity and characterization. Dude. ” (plot spoilers removed)

The opening sounds more intriguing than it is. A more concrete context would be welcome. The first scene is summary. What led us to this point (whatever this point is). It feels like explanation of idea rather than story.

Second scene is more background. It’s lively in places, but not story.

Story begins in third scene. Lots of dialogue explaining what they’re up to. Final line is interesting, though it seems to send us off on a tangent.

More background about another character. Interesting guy. Where’s the story?

Some good observations in next scene and a whiff (or a return to whiff) of motive. Some lively dialogue.  A few more asides. Some more explanation of idea.

Aaaand we’re off on another (related at least) topic. Some of the dialogue is hilarious (on purpose) and I do buy these guys talking it up like this. But it’s not a story. It has a few component parts but the labels are all shredded or something.

It’s pretty funny I have to admit. It’s also pretty all over the place and pretty pointless in the end (pointless stated hilariously is still pointless, right?). There may well be a market for this one, but it’s not us, I’m afraid. It could work for me if it were focused more intently on the primary viewpoint and that viewpoint had a more cohesive goal and if there was more going on that a lot of talking and thinking about past credentials. The actual writing is cool.

Slush-o-meter (1-10): 5 A gonzo SF tale about academia gone viral. Lack of a strong enough story backbone to carry the zaniness hurts.

And that’s where I’ll end it tonight. Some candidate stories this session. Forecast is for more slushy tomorrow.

Read Full Post »

See my previous post for disclaimers. Wherein I continue to advance through the ranks of hopeful stories for possibly inclusion in Triangulation: Last Contact. My sincere apologies to those of you who have been waiting patiently for decisions.  At this point we’ve officially accepted 15 stories (40,000 words). I’m going to try to move faster today. I have to finish the slush reading this week so that I can move on to the Parsec Short Story contest next week.

Story 274 (3/15/2011 SF 1380 words)

Reader 1:  “In this story, a man tells about his parents having a lab in the basement, and about the day he played with something he shouldn’t have and gave himself powers to melt people. This is an okay idea, but the story is too simple and all summary.”

First person introspective. The opening is breezy, but fairly glib. I’ve seen a hundred stories like this.  Background. Explanation of idea. Lively writing that doesn’t move forward, but settles for an engaging voice.

Scene two may be the inciting incident. It’s still background from the perspective of where this story is being told from. Consequently, it lacks some immediacy, though it does move forward within the backflash and is engaging to some degree.

Interesting development at the end of the scene. Why oh why couldn’t the story begin with the inciting incident and move forward? It would be much more interesting.

Final scene returns us to initial frame, with first person MC ruminating some more.

Basically, this is an explanation of idea rather than a story. As ideas go, it’s fairly simple and not explored, but I could see it forming the basis of a more ambitious story that explored the consequences for the character and the emotional terrain, etc.

Slush-o-meter (1-10): 3 A simple SF idea told in retrospect. A lack of character identification and forward movement hurt this one.

Story 275 (3/15/2011 Fantasy 5000 words)

Reader 1:  “I really liked the core idea, but this story runs from the implications of the MC’s abilities instead of embracing them. The MC should have been faced with tough moral choices, but the need for decision making is taken away from him by a deus ex machine ending. This is a story that should have explored the nature of justice (retribution versus redemption, justice versus vengeance, etc.) but instead it was mostly dedicated to flashback and explaining the nature of his powers. The writing wasn’t bad, but the time simply wasn’t taken to explore the consequences of the interesting core concept. A real shame as I thought the idea could be the seed for a great story.”

Reader 2: “This story  starts with [MC] meandering through the woods for two pages. Then he visits a judge he knows from school. The story meanders too much. There is no goal for the POV until half way through. It doesn’t really fit the lost contact theme very well. ” (plot spoilers removed)

Opening is solid. It’s atmospheric while providing a vivid context and viewpoint. First person introspective, which doesn’t have me thrilled for a 5000 word story, but so far so good. Shifts to more immediate perspective on page 2. This is welcome. The writing is good.

It takes a little too long to get to the point. It’s an interesting concept once we do. Though I do wonder how it really matters what the MC sees here. She’s basically asking him to tell her what she will do. The backflash on page 8 seems unnecessary. The story is taking too long to move forward. Cutting this would be one way to speed it along.

More background. Now I feel like I’m reading the idea rather than a story. I’m glad to see that this author at least frames background material within a dramatic scene. It’s much stronger than an infodump this way. However, the actual fore story has barely budged forward in 10 pages. That’s too slow. If I were revising I would distill this down to the actual story and build it back up, adding just a touch of background where absolutely necessary for characters to interact with their situations.

More background.

At the end of page 12 we return to the story, although it’s basically just a restatement of what we’ve already garnered.

More background.

On page 14 the story lurches forward. A complication (though it’s really the same issue expressed many pages earlier). We have what feels like a climax scene; it quickly devolves into more background.

We’re rehashing the core issue again on page 18. It’s not repeating, but it’s the same basic argument.

What a letdown this ending is. Some nice observations though.

Yes, this is an interesting idea, but it’s also got its limitations. Exploring the deeper implications of it might deserve 5000 words, but showing this fairly superficial side of it does not.  Sorry to say this as I do like the writing and the characters are well fleshed, but 5000 words describing a straight-forward concept one one twist? Not going to work. It needs a greater exploration of the idea and, most of all, a complete story experience. Try this from third person, would be my advice, and do not permit more than a couple pages of background information in the entire story. That should force the story to either become much shorter, or add complication and nuance.

Slush-o-meter (1-10): 5 An interesting  story based on the fairly typical concept of future sight and its moral implications. An overabundance of background and lack of story complication work against it.

Story 276 (3/15/2011 Horror 4500 words)

Reader 1:  “There is an interesting idea buried in here but the story focuses on sex and cocaine. The animals come in at the end, which was pretty predictable. The story meanders too much. There’s a mystery, but the characters are more interested in the sex and cocaine. There is no POV goal. The point of view switches at one point toward the end of the story. I just couldn’t like any of these characters and I could care less what happens to them. ”

Love the prose here. Specific detail, flowing cadence. We have context and voice. No inciting incident, genre, or character yet, but that’s okay for now.

The writing pulls me along. We have a romantic triangle, some relationship tension, a hint of something strange going on in the woods. So far so good, though it’s pretty leisurely for the anthology.

Now this is true mystery; we’re exploring something that is mysterious to the viewpoint character and not simply feeling the “mystery” of information withheld by an author. Nice. The scene escalates gradually and in interesting ways.

This is such a comfortable story and that comfort works to heighten the subtle sense of dread. We’re lulled into complacency, but something bad is coming.

Ah, dang. The story falls out of balance with the appearance of the genre elements. This breaks it into two halves for me – the literary relationship half and the cool genre half.

Such gorgeous writing. The final scene seems to go on without adding much to the story experience. This feels more like a book at this point.

Well, I loved reading this, but it doesn’t feel like something we can use for the anthology. The slow literary buildup is nice, but doesn’t really ignite my genre passion, then the second half, which does interest that part of me, settles for an obscure literary point.  It’s an ambitious and mostly successful story, but not for us, I’m afraid.  Were I to revise FOR US, I would cut most of the opening half and focus very quickly on the strange room and the animal situation, then escalate to the very interesting merge between these issues and the characters.

Slush-o-meter (1-10): 7 A well written dark fantasy about our animal nature. While mostly successful, the abrupt delineation between literary and genre sections is a bit discomfiting.

Story 277 (3/15/2011 Fantasy 1500 words)

Reader 1:  “Arrrrrgh!This is six pages of [someone doing something] because she doesn’t want [someone] to leave. On page three, we find out he’s going to war. Then he leaves. ”

Opens with dialogue. It’s not particularly effective here, as it doesn’t provide context. It does provide (fairly generic) character and motive. And it turns out this isn’t even the viewpoint character. That’s jarring.

The dialogue is slightly stilted, but it does build tension, which is the difficult part to do with dialogue. Kudos for that. The problem for me at this point is that the story is relying on false mystery. The MC knows what she means when she says these things; so should we. If she’s mad at him for some reason, we ought to know the reason, not just that she’s mad. If revealing that makes the story fall apart, consider that perhaps there is no story.

They’re still arguing the same points three pages later (without telling us what the point is, precisely). There’s no escalation; it’s more repetitive. Ah, at the end of page 3 we get the actual reason for her anger. It’s told as a summary thought. It’s short enough that that’s okay. Some fairly touching character background.

There is an interesting relationship twist here. I wish the story would have been crafted to explore that issue rather than dwelling on this single point. Don’t go. I have to. Don’t go. I have to. I won’t wait for you. I have to go. Don’t. I have to. There is a story to be had here, but what is on the page now is basically a static vignette. The real story begins with his decision to leave (not simply the argument, but what he does, what she does, what it means to her). Ideally there will be an additional complication, perhaps the relationship between the MC and the girl. If it were more awkward, less loving, there would be another layer of tension. And I have no idea when or where the story is set. Is it modern day Ohio? It makes a difference.

Slush-o-meter (1-10): 4 A simple fantasy about how decisions affect relationships. The story suffers from a lack of forward movement and some repetition.

Story 278 (3/15/2011 Fantasy 2139 words)

Reader 1:  “This start’s with an interesting hook. The story then proceeds to be a long backflash about [MC] growing up and meeting [someone] and sleeping with [someone] and creating a song. Then after the half-way point, we are back to his songs not being liked. By then I was having trouble paying attention. Nothing was happening. It was mostly summary.” (plot spoilers removed)

The writing is good, breezily descriptive with a strong voice.  But, yes, it is all summary narrative, lacking immediacy. The focus is as much on prose as on story.

I’m not connecting with the character or situation. I wish the story being told to me were being experienced instead. It sounds interesting. The prose is more immediate later in the story, but I never feel connected to the characters. This is a narrated tale, like Goldilocks or Red Riding Hood, but I just don’t feel particularly connected to the telling. In any case the anthology is more into story experience than narrator voice.

Slush-o-meter (1-10): 6 A fantasy tale delivered in summary narration. Lack of character identification and specific scene works against it.

Story 278 (3/16/2011 SF 3775 words)

Reader 1:  “I listed this as SF, but it’s more of a romance. The science part assumes that we can’t kill bacteria and that we would be susceptible to an alien virus. This is unbelievable for me. The magical cure really takes this to the realm of fantasy. When the girl gives her life, I didn’t get much feeling of sacrifice. We never really know her. Her only goal in life is to get married. I guess this is really a romance. ”

The opening is efficient. It provides a character in context with motive and suggests genre. Where did her father come in? I’m a little disoriented in the scene. There’s a good sprinkling of specific detail, but I feel like important elements keep getting left out or underemphasised. How big is this auditorium? How many people in it? Meeting? Milling colonists? Setting, but no ring? It’s just little things that keep me from feeling immersed here. Kind of weird really because the overall level of specific detail is just about right. It’s that sense of larger stage that is vague.

Ah, then the infodump of background disguised as a speech this time. To its credit, it’s not very long, but it’s not terribly effective either. I still feel like a viewer rather than a participant in the story. Cliffhanger ending for first scene. I don’t feel particularly connected to the character so it doesn’t really do much for me.

What sad news? This feels like a withholding to amp up drama. Better to simply begin with the bad news and move forward from there. This is the inciting incident. It probably comes too late. We then move through a fairly interesting complication. The story shifts to an alien contact theme. Not sure how this fits with the opening. Maybe start here? This seems a rather familiar setup. We seem to get one or two of these stories every year. It will have to go somewhere other than I expect.

The plot seems pretty mechanical. This part of the story seems to be following the basic rules – inciting incident, complication – but it feels staged. Maybe because the native guy comes in on cue to deliver a message that moves the plot, then exits on cue.  It’s an art not a science, unfortunately. I think it would work okay if we began with the native visitor.

Yep, this is just too easy, I’m afraid. Problem posed. Decision made. Problem solved. I do like the scene where she leaves the compound, the screeches and such.  I’m not really connected to this character, which is unfortunate. This is the point of high character tension and I just don’t care. Interesting twist on page 14. That wasn’t what I expected.

Oh well. It was what I expected after all.

Well, this is a serviceable plot that deserves a much deeper exploration of character. It is a familiar theme, which means it will succeed or fail on the strength of what makes it unique. Right now, the only thing that stands out is the bird angle, and that’s minimally addressed in the story.  If I were revising, I’d bite the bullet and turn this into a full-fledged short story with a couple of layers of meaning and fully believable characters. It’s a decent enough idea that feels kind of dashed off.

Slush-o-meter (1-10): 5 An SF story about sacrifice. Lack of character identification works against it.

Story 279 (3/16/2011 Horror 980 words)

Reader 1:  “Yeah, a story I liked. This is about nothing…haha. I enjoyed it. I hope everyone else does too. ”

Well it’s a reprint from the author’s collection. This doesn’t work against it as far as I’m concerned. I don’t mind generating some buzz for a worthy author’s collection. But it will have to be very good indeed.

Unnamed characters. Are they archetype? Could be.

It’s a very odd reaction I’m having. This breaks all the “rules” I’ve been harping on about, yet I’m with it so far.

This is an interesting flash about the dissolution of purpose and self. Nicely paced, good details. I think the ending is overplayed just a touch, but it works. We’ll see what the others think.

Slush-o-meter (1-10): 8 A compelling flash about dissolution of self.  It may go on just a touche too long.

Story 279 (3/17/2011 SF 600 words)

Reader 1:  “This is a neat idea about [something neat], but the POV doesn’t have any real goal. The writing confuses more than clarifies the situation, and it’s difficult to tell what’s happening.”

Definitely a clever idea. Will it go anywhere? Sort of, but not with purpose. The first half of the story glories in the neat ideaness of this; the second half sprouts a small story arc.  It’s more clever than keen, unfortunately. I suspect with some refashioning and a touch of social commentary it can be very good. The war here is superficial at present but it need not be.

At minimum, begin with the inciting incident and move forward. At maximum, do this and add a layer of social observation beyond the obvious. It’s a cute story; make it more.

Slush-o-meter (1-10): 6 An interesting idea rendered into flash. Clever, but a slow opening and lack of deeper development hurt it.

Story 280 (3/18/2011 Fantasy 3019 words)

Reader 1:  “This is mostly a chase scene. There is about three pages of description and background given at the beginning. Told in sort of an omniscient POV. I skimmed through most of this. The characters were just names on the page. They didn’t have much of a goal and half-way through the story, we find that one of them has seen [something] before. This doesn’t seem to fit the last contact them. I feel that they are going to see [something] again. ”

The opening is effective at presenting characters in context and a sense of genre. Good specific details. The motive seems generic, however. The diffuse viewpoint and numerous characters introduced in the opening page work against me identifying with anyone. Which leaves me standing outside the events, hearing a tale being delivered to me. There’s a good deal of world background and some character activity, but it’s not a specific scene per se. It’s not a motivated character or group of characters facing complications, but more of a description of what they do. The story has not captured my attention in other words.

On page 3 we settle on a specific viewpoint character. He’s just a name to me, but it helps. Then we switch perspective. Last time? That really reduces the stakes in a short story. If it’s just one more time something happens rather than the time something important happens that changes the world (or at least the character), it’s not nearly as compelling.  The more I read, the more I sense this is part of a book idea. It’s more about the world than a specific character.

It’s a decent fantasy setting, but the story is a whirlwind tour that does little to endear me to the characters or even the world.  If I were revising I would find a character to carry the story and develop him or her much more deeply. When these events have specific, personal, meaning in a way that makes me care, it should work.

Slush-o-meter (1-10): 5 Epic fantasy distilled to a whirlwind tour. A lack of character development and emotional arc limit this one.

Story 281 (3/18/2011 SF 585 words)

Reader 1:  “This is short and simple, but the idea isn’t surprising. The writing isn’t that good and I don’t think it adds anything new to the genre.” (plot spoilers removed)

When you write at this length it really is more about the actual writing than usual. Each word choice gets magnified; every sentence should be accomplishing two or three things at once.

I like the sparse opening. It sets me efficiently into scene with a motivated character and true mystery. Good so far. I don’t like that I can’t see anything, but must infer from dialogue. Why would “barren” evoke “tomb” for example. There’s a cairn? Where was it earlier?

In the next scene (mid page 2) the writing shifts from sparse to overwhelming. Sentences trying to describe a long sequence of actions in superficial fashion, etc.

Then we get an explanation of the idea, a moral if you will. This isn’t a story, but an excuse to deliver message. That seldom works these days.

Slush-o-meter (1-10): 4 An SF flash about technological advancement and primitive urges. A lack of sensory detail and story/character arc harm this one.

Story 282 (3/20/2011 SF 4000 words)

Reader 1:  “The writing and voice in this story are good. I liked the voice a lot but the story didn’t escalate. In 4000 words, the only thing [MC] did was put off telling [a character] the reason he’d come, and then he left [character] behind without much thought. It’s too bad this doesn’t work better. ”

I love the opening sentence; however I saw it as one character approaching another rather than what it actually is. This made me stop and go back.  That said, the opening paragraph works well to establish me in scene, in character and in genre.

I like where the second paragraph takes me, but it’s just a little confusing at a time I’m longing for crystal clarity. He’s approaching this place, which may be the seat of government or an outpost for all we know, and he’s thinking how he’s been tasked with delivering a message.  Is he delivering it here or returning from delivering it elsewhere? I mean, I can certainly figure it out, but it stops me unnecessarily, keeps me from really inhabiting the scene. I’m a little tentative about committing.

Good specific details in next part. A few too many adverbs. I really like the feel of this and the astute character observations, but it’s moving a little too leisurely for me. Five pages in and we’re still saying hello in a sense. We’re learning about the interesting world and characters, but the story is not escalating.

Wait a minute. This is not the message he said he was delivering. It shifts gears from large stakes to personal stakes. Now we’re touring the colony. I’ve a feeling story was not the priority in planning this out. The writing is excellent for the most part (though it could be streamlined in places), but the story isn’t really advancing as it should.

I think it amounts to an unmotivated protagonist, really. I like the way these people react to story stimulus. It feels real. But I can’t get past that the actual flow is somewhat aimless. I thought we had a motivated character in that opening paragraph but it turns out the story, or at least this part of it, isn’t about that at all. What I need is a stronger sense immediately what the MC wants/needs and maybe what he worries will prevent it, then his attempts to get it and the complications he overcomes (or doesn’t). Keeping the story arc moving will compel me. The world building and character building can support that wonderfully, but cannot (for me) stand on its own.

The section around page 10 goes to the heart of the matter, I think, but the early story has not framed this issue. It seems to come out of nowhere now. For a story to release great power at climax, it must build power steadily first.  I would also point out that this more vital story arc occurred in the past, not the present. Maybe that’s the story that should be told here. At the least the foreground story has to exceed it in terms of the stakes involved.

I’m trying to imagine this story opening with the section on last half of page 12. There’s your motivation; there’s the start of complication. Some of the tour could be supported in exploring this issue (as well as the personal issue between them – if those threads can escalate and resolve together, all the better).

I like how this ends. It doesn’t deliver the emotional punch it should, but only because the prior story isn’t well structured to build that power up. Opening with the physical plot conflict (p12) then using the personal conflict as complication and interweaving the two escalations should turn this into a powerful experience. The writing is Asimov’s SF quality. The story is not (yet).

Slush-o-meter (1-10): 6 An SF story about commitment and duty. Slow development and uneven escalation work against it.

Story 283 (3/20/2011 SF 3300 words)

Reader 1:  “Overall the story seems way too long for the event. There is a lot of telling about the world that could come in during the action in just a few sentences. As it is, it’s presented in info dumps that stall the story line. The story is too one-dimensional. The POV only has one memory of the past. This event revolves around [something], but the character isn’t changed by the event. The POV has no goal. The [event] gives him an immediate challenge, but he doesn’t have any response to it. The rest of the story is very generic.” (plot spoilers removed)

Very good opening hook. I’m concerned that it’s first person retrospective. We see so many of those and most of them never really get out of the head.

This is better than most. It’s active and not overly reliant on voice, though I don’t think the first person is doing it a favor either. Everything is filtered through that perspective, which is just one more layer between me and immediacy.

We get some world background. Interesting enough; a bit glib. Where’s the inciting incident? I’m getting hungry for the story to begin by page 3.  A little more background. Some philosophy. No story.

Page 5 brings a possible inciting incident. I do like the rapture stuff. A little too much clever for my taste. Story does begin to move, though.

Well that was unexpected (page 7).  It caught my attention. I don’t buy the physical action. No force? No momentum? It’s so cerebral. Plus I have to say that when she does this the first time we (i.e. the MC) ought to see it for what it is. Withholding that is false mystery.

There’s a good complication here, but the actual plot and pacing seems kind of slapdash. It can’t decide whether it’s about the voice, the cleverness, the actual plot. Consequently it’s not quite strong enough in any category, though it’s pretty good in all of them.

The section on page 13 is even more blatant withholding. He calls a character over and points at what he’s found, yet we don’t see it. That’s more likely to build frustration than suspense in me.

And onward to something of a joking end (yet even it has an interesting undertone that could work in a more focused story). I come away feeling this was something of a throw everything at the chalkboard and see what sticks story. Which is a shame because the actual writing is solid. If I were revising, I’d go to close third person (which would force me to move away from relying on the clever voice), and decide which sort of story this should be. Serious? If so, what is the underlying issue I wish to explore and how can I craft these events to play that up. Humorous. If so, vamp it up even more (and good luck selling it).  Satiric. Okay, how do I write it as a sharp commentary on social trends? Then I would lay out my motivated character and throw him into this situation in a way that forces him to react and pay a price, etc..

None of this is bad and it might even be picked up somewhere, but it’s not focused/deep enough for the anthology. This one gets a full critique, so I’ll get to work on that as soon as I’m through with slush reading (which has taken far longer than I wanted to believe it would, alas).

Slush-o-meter (1-10): 6 An post-apocalyptic story about the powerful sway of recollection. An uneven escalation and diffuse focus work against it.

Story 284 (3/20/2011 SF 1950 words)

Reader 1:  “This story is interesting. But I had trouble really knowing what was going on. The author relies too much on dialog and has little internal reflection. The dialog is too chatty and doesn’t take us very far for the word count. In the end, I’m not really sure what was happening. But I was skimming toward the end.”

Opens with unattributed dialogue. I’m not a fan, primarily because it emphasizes technique over story (usually). I’m hanging in limbo waiting for context.

Got one? I’m also not a fan of intentional withholding, which again emphasizes technique over story. I like the characters fine, but I’m not fond of waiting for clarity.

There is some very nice dialogue here, to be sure, but the story is eclipsed for the most part. A shame because this really is an intriguing idea and situation.

The story arc gets interesting on page 7. Too much conversation after that slows it again.  This is a very interesting world and a nice idea. The execution depends on false mystery and an over reliance on dialogue, however. If I were revising, I’d cut down the opening scenes significantly and play up the danger of the active scene a bit, then work on the character’s emotional arc throughout. Right now it’s limited by the fact that the story wants to hide his purpose from us.

Slush-o-meter (1-10): 6 An interesting SF premise in the Judas vein. An underdeveloped character arc and an over reliance on dialogue hurt it.

Story 285 (3/20/2011 Fantasy 925 words)

Reader 1:  “I think this is a view of the Cinderella story, but I had trouble figuring out what was happening.”

The opening places me in mid-scene and establishes a character. I’m not as fond of her screaming before she feels the coldness (stimulus->reaction is more natural). It seems overwrought.

I do like the writing. First person is okay here, but I don’t know that it’s doing any great service to the piece. There’s a good pace to the forward action, but the bits of background disorient me for the most part.  This stream of consciousness does justify the first person approach. It’s not actually compelling me, but it remains interesting enough to keep reading. Intriguing concept on page 3 about the trunk.

Interesting ending. I think the story is a little too obscure for us, but it’s a neat followup to a classic fairy tale. I wish it had been more accessible, because there’s real teeth in this ending, but I probably wouldn’t have gotten that far if it weren’t my job.  I’ll pass this on and see what Jamie makes of it. Personally, I would have preferred this to be a more direct story, rather than relying on clever clues. I wouldn’t even mind if it were quite a bit longer so long as it focused on the more concrete elements of the idea (still ending with that killer line, however).  There’s power here to be had; the story settles for cleverness in a way.

Slush-o-meter (1-10): 6 A clever follow up to a classic fairy tale. Lack of focus and clarity of theme hurt this somewhat.

Story 286 (3/21/2011 SF 4480 words)

Reader 1:  “This has some really good descriptive passages and the feel of the story is nice (with good interior characterisation and voice for a 1st person story), but this falls apart once the women return. There’s also a lack of clarity in some of the earlier passages and what the ultimate cause of all this. What should have been a good (if pulpi-sh) adventure story loses its potency because the potential story choices (which is a fairly standard zombie-type moral conundrum, but these tropes are still damn effective) can’t be made because the main character essentially doesn’t have any kind of capacity for moral reflection. If the MC had moments of agony or was forced into difficult choices, this story would have been a lot more effective. He justifies his actions after he’s done them, but this one is missing the protagonist facing any kind of difficult choice. ”

Reader 2: “This post-apocalyptic story is a first person narrative that is overly repetitive, telling the reader the same facts multiple times. Any escalation is diluted by having the POV know that the women have been “infected”. The POV says they are the last hope for humanity, but at the same time said they were all sterilized so they couldn’t have children. Well, it seems to me that they are no hope then. There is a lot of fighting at the end, but I really don’t care who wins at that point. I’m also wondering why the POV hasn’t been infected. ”

This opens well, dropping me into mid-scene and establishing a clear motivation and hinting at genre.  First person isn’t doing this a huge favor. It’s handled well, but we have the usual filter between us and the scene first person creates. The opening is nicely active anyway, but once we get to describing the scene, the filter comes into play. Instead of  “Sand stretches to the horizon, black as ash.” we get “I see sand stretching to the distance, black as ash.” It’s not a huge difference, but the effect is cumulative. Sometimes first person is necessary to a story’s telling. It may be here as well, but I’m reporting my real time reaction.

Good specific detail. Active writing. The story is moving forward. I’m still getting my bearings, but not dissatisfied. I’m less happy with the building sense of withholding I’m getting. The first time I hear there’s something wrong with the women, it’s okay. I assume the POV doesn’t know what is wrong with them and is being general. As she gets more specific, but still doesn’t divulge the reason (symptoms, appearance, something), it starts to feel like false mystery. I’m being seduced by mood rather than story at this point. To be specific, “It’s been twelve days since I noticed the change” What change? Something isn’t right. Okay, but why does he believe this? He’s observed or felt something specific to trigger such a reaction.

Another example is the sand. The MC seems to understand it’s properties when he wonders if others do, yet he doesn’t disclose those properties to us. Am I being set up for a reveal?

This is an eerie landscape. Nice. I also like that characters react to each other and their situation, rather than simply dumping background.  Page 4 does begin to sound repetitive. The survival motif repeated. More detail here, but no real escalation.

On page 4 we get specifics for the sand. Good, but late. Consider leading with this instead. Try not to focus so much on setting up reveals, but instead on characters exploring the mystery and fighting the environment (and their own rationalizations perhaps). Right now the story is a bit static, with characters reacting to the environment but not really moving within it or advancing their goals. Their reactions become an excuse to give me background (it’s better than just giving me background, mind you, but not as good as story movement that generates stimulus for them).

I’m on page 5 and we’re still waiting for the situation to come to us. We’re worrying about what might happen, what has happened, what we’ll likely do if… but the story is not advancing. A protagonist needs to act, even if it’s in small ways; A motivated protagonist needs to act with purpose, even if the situation limits him to small acts. Thus, rather than standing here waiting, maybe the characters could do something in preparation? Or maybe the story should simply start later, with the women’s return.

Which happens on page 5.  Yes, I could see us beginning here.  Good conversation.

On page 8, what stuff? What’s it look like? On page 10, I’m liking the tension here, but it bugs me a little that the MC knows what’s happened to these women but I don’t (they’ve tasted blood, they’ll turn on us soon – why? what precedent?)

On page 12, I like the action, but not the pause to think how the MC has prepared for this. Action should be active, quick, to the point. Good action scene, though I think first person present tense gets in the way a bit. It’s handled well; I’m just not sure it’s the best choice here.  It does add some resonance to the irony of the final few lines, but at the expense of distancing me a bit from the story experience, particularly in the action scene. I’d like to have a little objective distance there, a chance to watch the action shifting. Third person provides that; first person keeps us tightly in the head, which limits our “action” perspective. Not a deal breaker by any means, but something to consider.

So, this is a decent story, especially the second half, and I like how it ends. I’m not getting enough emotional arc, though. It’s pretty monotone in that regard. He’s worried in the beginning, he’s worried through the middle, he’s afraid in the end. I think a greater development of his relationship with one of the women might help, or his relationship with his comrade, or simply a little more of his internal struggle when the time comes to act.  His reasoning never wavers, which reduces the chance to escalate the emotional thread. Maybe he should start out sure of himself, then really doubt, rationalize, etc. when confronted with the choice to shoot. There ought to be a climax point before he pulls that trigger, rather than simply a surprise for the reader.

It’s a good story, really riveting in places, but it starts too slowly and the climax is a little shallow (plot climax, but not much emotional climax). Good action, good irony at the end. I’m not quite connected enough with the MC to be blown away.

Slush-o-meter (1-10): 7 An SF story about the price of survival. A slow opening and underdeveloped emotional arc work against this.

This catches me up with the readers, so I’ll stop here for tonight.  No candidates (well, possibly one short one), but some pretty good reading all the same.

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See my previous post for disclaimers. Wherein I continue to advance through the ranks of hopeful stories for possibly inclusion in Triangulation: Last Contact. My sincere apologies to those of you who have been waiting patiently for decisions.  At this point we’ve officially accepted 15 stories (40,000 words).

Story 267 (3/13/2011 Horror 2500 words)

Reader 1:  “In the story, the POV is meeting up with [someone]  in a dream. There is a lot of descriptive detail in the first scene, but it’s not very compelling. There is no sense that anything is going to happen. The first paragraph is rough and is difficult to read. The second scene flashes back. It’s all summary and I didn’t get the feeling that they liked each other until I was told on page 7. The writer needs to be more in the character’s head. Even though this is first person, I am having trouble identifying with the POV. At the end, the POV is confronted by [something] and runs. This should be the climax and pivitol decision point of the story, but it’s flat and has no emotional impact. ” (plot spoilers removed)

There’s some solid description in the opening scene, but no story movement. What’s missing is a motivated character. Instead we have a character going through the motions of story, without a particular reason/goal/need. Sure, you say, but dreams are like that. Sure, I say, but stories aren’t.  I wrote a literary story that took place within a dream recently and would encourage this author to have a peek at it (“An Afterlife” at State of Imagination). Notice the contrast in motivation. It makes all the difference in how compelling a scene feels.

Basically, here we have four pages of motion until the big reveal, which is false mystery anyway, since we’re in the guy’s head and he knows the reveal already (he knows where he’s going since he tells us in the opening line). Sometimes you have to pull back from the “feel” of mystery and ask whether it’s true mystery or an attempt to disguise a lack of actual story.

Second scene has some strong writing as well, but I don’t sense any character motivation here either. It’s explaining the background for the reveal in the first scene. And I will say that first person does this story no favors, at least so far. I understand why it’s used, but not why it’s the best choice here. The drawback is that everything gets filtered through the viewpoint. We lose immediacy; it’s more difficult to identify with the character in his larger context (i.e. in the world he inhabits).

Third scene is kind of interesting. It’s curiously flat, emotionally, but some interesting twists on the usual story. Imagine if the story started here and moved forward. Where would it take us?

There’s a hint of Lovecraft here, but not nearly enough strangeness to make it Lovecraftian. The prose itself is unadorned and effective. Now we need a story.

Slush-o-meter (1-10): 4 A horrific dream encounter with a few interesting concepts. The story suffers from lack of character motivation and dramatic tension.

Story 268 (3/13/2011 Horror 4816 words)

Reader 1:  “The science is so bad in here that I started to skim on page 3. The story is all summary with a bit of uninteresting dialog thrown in here and there.” (plot spoilers removed)

This seems to be another case of a story written by a skilled literary author that falls short of genre expectations. I know for a fact the reader didn’t even look at the cover letter until after their analysis, so it wasn’t bias on that level. Let’s see if my take is more favorable, since I tend to publish more literary flash than anything these days.

I’m not a fan of this opening paragraph, which is panoramic and fairly generic. No character, no issue, no motivation. It delays the story in other words. This continues for a couple pages. The writing is labored as well, which is odd given the author’s pedigree.  So far no inciting incident, no motivated character; it’s difficult to ascertain where the story is being told from as well.

Ah, the inciting incident, told in passive prose. This reads like an idea for a story rather than the story itself, at least so far. We have a page of prose about a character who can’t decide what to say. That’s delaying the story.

I’m struck by how passive this prose is. The scene remains static. There is some motivation now, but no protagonist action to speak of.  I’m also struck by the sheer number of adjectives. That runs counter to most literary (and modern SF) “rules of writing”. Mainly it deadens the experience, dulls the nouns.

We do get some tension on page 7. We’re still dithering over what to say, but another party has pressed the issue at least. The issue itself is superficial unless I’m missing something. We get escalation on page 9 (the science is questionable, but I’ll ignore that).  We’re told the secondary character’s motive rather than seeing his actions and deciphering it (lack of trust in the reader).  There is a bit of drollness here and there which is kind of nice. It’s more obviously meant as satire later on. Satirizing what, exactly, I’m not sure.  Ah, on page 15, there’s a hint this is about polarized politics on some vague level, then class warfare and maybe bad budget policy.  It seems to be shifting to another topic by page 16. To be truthful, I was kind of hoping it would end.

Now it’s getting just plain silly.

Slush-o-meter (1-10): 2 A jumble of pulp SF concepts and unwieldy satire. A lack of clarity and purpose hurt this.

Story 269 (3/14/2011 SF 2500 words)

Reader 1:  “This is straining for an emotional ending, but we’re kept on the outside by info-dumps and lack of scene building. We needed to be inside[MC]’s head for the duration of the story and the scenes of friendship should have been built between the two, so that the ending had the desired poignancy. Instead we were given facts without much emotional resonance and, in the end, the story was pretty cliched.”

Reader 2: “The story starts out well enough, but bogs down because of the backfill. The story is the MC’s, but there is no emotional climax for [them]. [They] just begin to ‘feel’ after the fact.” (plot spoilers removed)

Well, this starts out pretty well, though it seems like a somewhat familiar topic. It spends a scene introducing us to characters. There is no real motivation, just ideas and some decent writing. The second section gives us salient background, which also seems a little familiar, and the final section completes the moral of the tale, with a vague Oz overlay. There’s nothing terribly new here, I’m afraid, and while the writing is fine, there’s really very little escalation of situation, character, or emotion. Not enough story to support the word count.

Slush-o-meter (1-10): 4 A somewhat familiar tale of human-mechanical interaction. A lack of character motivation and escalation hurt this.

Story 270 (3/14/2011 SF 700 words)

Reader 1:  “This is a short post apocalyptic story. There is something going on with the relationship, but it’s so vague, I don’t get anything out of the ending.”

The opening is efficient, but the prose is a bit confusing. It’s not always clear who is being referenced by which pronoun, which leads to a kind of blurred stage in my mind. The prose moves pretty well, but it’s not as sharp as I would want at this length. Images are blurry, there’s a few too many adjectives, that sort of thing. For example, we never actually see anything specific about this stranger, leaving him a vague presence. The only really sharp detail I have at this point is the guy poking the flower.

Yep, the ending doesn’t work because I’m not invested in these characters yet. In fact I’m not really certain which one is supposed to gain my sympathy. They seem nearly interchangeable to me. It’s an interesting idea for a flash, but needs more work, I think. Sharper, more specific. It’s not a great fit for the theme, in any case (more of a first contact, at least where the story ends now).

Slush-o-meter (1-10): 3 An SF flash about personal space after the apocalypse. This one is dulled by a lack of specific detail, both in images and character.

Story 271 (3/14/2011 Fantasy 700 words)

Reader 1:  “This story is very hard to follow. It’s all summary. There is no point of view. It was very difficult to slog through the writing to try to find a story so I quit after 3 pages (single spaced) into it and skimmed. ”

The story opens like an essay. Summary narrative and a bit soap boxy as well (i.e. standing on a soap box to deliver “message”). Anyway I’m leery.

Some nice imagery here and there, but it’s mainly a lecture. The actual story (yes there is one) begins about a third of the way in. This is too late. A little Kafke-esque, though without the immediacy of voice and character motivation. This seems purely observational in that regard, though I do like the dreamlike quality of the actual transformation. Skimming through the mating ritual.

At the end of page 7 I feel connected to the character for the first time. It’s too late. I don’t know how many words this contains, but it feels like 10,000.  It’s actually an interesting surrealist concept, but the deadening narrative of it pushes me so far out of story that I don’t really connect except in little bursts. If I were revising, I would go back to story basics: motivated character, inciting incident, complication, climax, resolution. Then overlay the symbolic, the surreal. Unless the story gives us someone, something to identify with, to experience with, we’re going to stand back and watch the words flow past. The more surreal the experience, the more concrete the details should be (in general). Some of that is here, as well as a decent action scene, yet it’s buried beneath words at present. Dig that story out and it could work.

Slush-o-meter (1-10): 3 A surreal fantasy about losing and regaining identity. A lack of character identification and overuse of narrative weaken the experience.

Story 272 (3/14/2011 Fantasy 1700 words)

Reader 1:  “I was disappointed to see this one after the poignancy and almost there nature of the last submission from this author. This one is predictable and the conceit isn’t that interesting. The fact that the story is in letter form also drains it of any tension.”

Reader 2: “This is marked fantasy, but I think it’s supposed to be horror… even though it’s not very horrific. I just couldn’t believe the premise. This might have been a try at humor, but if it is, it didn’t work for me. ”

Well, it definitely begins on a droll note. I like the energy of the first page, but my interest switches off as soon as I read, “You deserve an explanation” on page 2. No, what I deserve is a story 🙂 Now we’ll go into a section of less than exciting backfill in order to bring us back to the framing device of the opening paragraph, right?

I’m happy to report the backflash is much more interesting than the usual exemplar of this technique. It moves forward, utilizes dialogue and sentence variety and light/dark moments (mostly light). Unfortunately, it’s still backflash and it’s in first person POV, which further distances me.

I don’t understand it folks. Why are we so resistant to simply telling a story forward? Isn’t that why we write? To tell a story? Most of these frames fail miserably to add anything to the story beyond a convenient way to make it “feel” as if it’s come full circle. Usually, what it’s done is remove any tension since we already know how it will end (at least in broad scope). Plus it almost always requires backflash that is, by nature, less immediate than simple past or present tense. This particular backflash is pretty well done, I will say, but the frame didn’t add anything for me. I would have preferred to see these events actually play out and wonder what might happen next (funny or not).

Slush-o-meter (1-10): 4 A fairly fluffy fantasy with a decidedly odd premise. A clunky framing device hurts this one.

Story 273 (3/14/2011 Horror 3173 words)

Reader 1:  “I think this is a story about a man being replaced by [something]. I’ll list it as horror, but it avoided any possibility by skirting around what actually happened to the guy. The story changes POV all the way through. I think this was the author’s way of trying to keep the outcome mysterious. Instead, it seemed too forced. I figured out what was happening on page one when the guy saw [something]. In the end, him being replaced by [something] didn’t seem to make any difference.”

Good opening line, but it gets a little disorienting after that. The time frame is muddled and pretty much all context must be inferred. We infer that he’s left the city for the country because he talks about city sounds; we infer that he’s returned to his childhood home because it says the house is different. There’s nothing wrong (and a lot right) with asking the reader to infer parts of a story or motive, but when nothing is stated directly it’s like spreading vasoline on the camera lens. It would be far better to establish a specific time and place.

This is a new twist on talking heads. He speaks to himself in order to provide information to me. Much more efficient to access his direct thoughts. The speaking to himself is a good characterizing detail, but not if it becomes an infodump.

An interesting twist on a passive protagonist too. He’s excited to tell someone of his discovery so when someone calls him (not vice versa) he works it into the conversation, which becomes an infodump for my benefit.  An active protagonist would DO something, not have it done to him.

Second scene is new viewpoint. That’s difficult to support in such a short story, but it can be done, provided there’s an important need for the device. I suspect it’s mainly used here to avoid having to show us what happens to the prior viewpoint character. In which case, I wonder why we bothered with the prior viewpoint. We could as easily begin with this one and have her call him and hear what he tells her. Also, don’t use quotation marks for direct thought. Either use italics or simply regular text. Like this, I thought. Really? Like this? It’s traditional to show italics as underlined text in manuscript format. That’s changing somewhat with online publications, but unless a pub’s guidelines tell you otherwise, underline for italics.

This character also talks to herself in order to give me information. Avoid this. Use direct thought instead.

A new viewpoint. It’s very difficult to identify with a character (i.e. care about them) if we keep shifting viewpoint. The benefit has to be worth the cost. In this case,  I suspect the viewpoints are shifting simply to hide what happens to these people. It would be far more horrific to experience what happens and might generate some emotional investment by the reader. Here it feels as if we keep avoiding the story.

On page 10 we get an explanation of the idea.  The ending doesn’t really do anything for me. I don’t feel particularly close to any of the characters, unfortunately. I’m not even certain what happened, but that’s likely my skimming through the middle.

Slush-o-meter (1-10): 3 A story about the high cost of pursuing a dream. This suffers from a diffuse narrative structure and lack of character identification.

Well, that does it for today. Tune in tomorrow for more Slushy shenanigans. No keepers today.

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See my previous post for disclaimers. Wherein I continue to advance through the ranks of hopeful stories for possibly inclusion in Triangulation: Last Contact. My sincere apologies to those of you who have been waiting patiently for decisions.  At this point we’ve officially accepted 15 stories (40,000 words).

Story 261 (3/11/2011 Science Fiction 4100 words)

Reader 1:  “This story was unnecessary elusive and I didn’t feel any particular connection to the love story.”

This comes from a writer with a strong track record. It is a reprint so the bar is higher. It opens well, dropping me into scene. Greek mythology references abound. This gives the story something of a mythic feel, yet the conversation is grounded in the everyday. It is, however, a bit stilted.

First scene creates an aura of mystery around the identities of the characters. I’m interesting, but not compelled because I’m not connecting to the scene. Second scene does escalate a bit. Lots of astronomy here juxtaposed with mythology. It’s an interesting blend. I don’t know where the story is going. It could be good, but it’s going to have to be important to justify my waiting.

Some very nice lines, evocative. The story has a dreamlike quality that is compelling in its way. Plot-wise the story is escalating at a leisurely pace.  I very much like the dream battle sequence, the way the unreal becomes real and then maybe not. I like where this ends up, moving opposite expectation. I like a great deal of this.

But, it takes a long time to get there. It feels a little unfocused, a little too large for its container.  If, for example, we could get to the “mission” early in the story so that the protagonist has an other world motivation rather than a generic real world one that we don’t quite understand, I think the story will compel rather than entice. For us that’s important. I’ll pass it on for another view, but I’m not too hopeful. I did enjoy reading it.

Slush-o-meter (1-10): 7 A haunting cross genre tale about a voyager and the gods it rouses to action. The leisurely pace and diffuse focus, particularly early in the story work against it.

Story 263 (3/11/2011 Fantasy 1002 words)

Reader 1:  “It’s fairly well written, but not very compelling. Since it was already published, I think we can do without it. ”

Another reprint. It’s funny how submissions seem to run in streaks like that. Well, the bar is higher for reprints, especially since I’m not too concerned that we won’t have enough original material for the anthology. Lots of goods stories this year, folks. Thank you.

The opening is nice enough. It’s narrative, so not very immediate, but it does achieve a nice mood and gives me relevant information.  A second paragraph is similar, then we get to the inciting incident. In a flash it would probably be wiser to start with the incident and work in just enough background to provide context. I’m reading, but not avidly.

I do like the matter of fact approach to the “adventure”. Some nice observations.  The big problem, for me, is that I don’t feel a deeper level to this. It seems like what I see is what I get, and that’s just not enough.  It does escalate nicely through the action scene.  Ooh, nice ending. Jamie may like this. I’m not a huge fan, but I’ll pass it along. For me, the story and characters need more development to really work.

Slush-o-meter (1-10): 6 A fantasy that goes to a dark place fast. Lack of character development works against it.

Story 264 (3/12/2011 Fantasy 1500 words)

Reader 1:  “There is no real story here. There is no character development, so tension, the POV isn’t fighting against any obstacle.” (plot spoilers removed)

We see a lot of this “lack of story” thing, don’t we? The anthology is pretty well known for it’s focus on story over mood or idea or technique. We like all of these things in support of story, mind you, but not so much vice versa (there are exceptions,  usually because they’re concise and fit the theme extraordinarily well).

Anyway, this one also opens with summary narrative. A story being told to me by  fabulist convention. That’s okay, so long as it compels more than it tells.  It doesn’t. It’s basically telling me about a story rather than inviting me to experience it. Good for a campfire tale, not so much for our anthology.

Yep, no story here. The story being explained sounds pretty interesting, but I’m held way outside the experience. Not for us, I’m afraid.

Slush-o-meter (1-10): 4 A fable about finding ones place in the world. Lack of immediacy and complication hold this one back.

Story 265 (3/13/2011 Fantasy 3800 words)

Reader 1:  “This story was compelling, but didn’t quite work for me. I kept getting lost, which might have been the writer’s intent, but I hope not. I think the woman is an unreliable narrator, but we don’t get a hint of that until too late in the story. I think it needs to come earlier. I think this story could work but will need sharpening and clarification. It may be too much work, but I’d like to see what others think of it. ”

Strong opening. A matter of fact presentation of the strange is often a good way to catch a reader’s interest. There’s concrete detail, true mystery, and a character with implicit motive. Nice details, almost poetic (but not settling for poetry over forward momentum).  Nice final paragraph on page 2. Character reacting to stimulus; the intellectual comes after visceral; it takes time to emerge, but then does so very concretely while also hinting that she could be sick.

Second scene begins with back flash done the way back flash should be done. The MC is reacting in a thoughtful way to what happened in the last scene; she’s carrying over the implications of a thought she had in reaction to the inciting incident. She’s rehashing a scene from her past as evidence of her earlier conclusion about the present. It does give me important information, but it does so because she needs it. the scene moves forward with purpose (still in back flash) and we end up with a new understanding of the MC.

Third scene borders on surreal. It works to escalate the mystery and my doubts about this woman’s reliability. The story is starting to lose a little steam, though. I want it to go somewhere bigger. Soon.

Nope, we return to the back flash thread. I’m less interested now. I don’t need most of this background to appreciate the forsground story. Here, I feel as if the MC is laboring through this memory for my benefit.

I like the next scene. Personally, I think the prior one could simply be cut and this scene would continue the foreground story.  We don’t HAVE to slavishly follow a logical pattern of scene flow (foreground background foreground background…) In fact patterns usually work against fiction – they’re not unexpected.

Ah, good, the next scene stays in the present.  The next short scene is a reminiscence and it works well because it’s a reaction to the complication at the end of the prior scene.

Nice escalation in the wine scene.

And here’s the problem. The wine scene feels like climax (a very good one too). Then we have the longest scene in the entire story describing what happens afterward, providing another bit of evidence for what we already suspect. This throws the story out of balance. This scene needs to be short and direct, much like the opening scene was, and leave us wanting to make sense of the story.

I wouldn’t want to publish this “as is”, but with some work I think it would be a nice addition to the collection. I’ll pass it on.

Slush-o-meter (1-10): 7 An fascinating fantasy that verges on surreality. A overlong anti-climax and an unnecessary background scene weaken it.

Story 266 (3/13/2011 SF 1870 words)

Reader 1:  “This is a captains log at a time when [something happens]. The author has tried to make this seem dangerous, but I don’t think there is any scientific reason for it to be so. The log entries are very dry. There is a two page summary in the middle about how they got there. Overall, it wasn’t compelling. This was first person and I never felt I understood the person. ”

That’s a common issue with first person. People think it brings built in reader identification, but the opposite is true. It’s more difficult to get a reader to identify with first person than close third person (in general). The connection to perception is deeper in first person, but the trade off is that perception becomes a filter through which the story must be told and that can be distancing.

The opening is interesting, though not compelling. It provides context and motivation and genre succinctly, but no sense of surround (which would be difficult int his format, granted).

Yeah, I’m not a fan of this. It’s intellectually interesting but very dry.

Second entry seems to anticipate this and becomes more human. It’s nothing terribly new, though, so I’m not sucked in yet. Then a two page history lesson meant to feed me information. You know what I think of that 🙂

There is some neat background here, especially the social stuff, but the story is cumbersome. A nice nod to Fredrick Brown. He could have gotten away with this back in the time. It’s more difficult now.

It gets pretty wacky as the effects of the mission take hold. That’s fine, but I’m not connected enough to the character or situation to take much note of the details I’m afraid.  This feels like a throwback to the old pulps. Nothing wrong with that, but it’s not a good fit for us. All idea, little character, no immediacy.

Slush-o-meter (1-10): 4 A Physics joy ride that goes terribly wrong. Lack of immediacy hurt this.

That’s going to do it for tonight. Another candidate story.

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