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Archive for January, 2011

Having received my share of rejections this week for my own stories, let’s see if we can’t find a Slushy acceptance today. Fingers crossed. See my previous post for disclaimers.

Story 26 (12/21/2010 SF 4886 words)

This comes with positive comments from the first reader, so I’m hopeful.  The story begins with a factual overview of the situation. It’s dry, but it’s clear context for the piece. My tendency would be to suggest removing or pruning this as it is a dry way to begin, but I’m not turned off (just not turned on).

Okay, this is written in diary format, in ye olde English. The writing is smooth and the strange spellings and Capitalizations add a sense of freshness in a weird way. I see why the introductory paragraph was required. I do think this opening scene is too long by a paragraph or so. The story hook is interesting and certainly we need a sense of archaic diary style writing, but it is slow (i.e. a lot of words for little story movement). If it moves just a little more quickly, it’s more likely to hook me firmly. I feel as if I could put it down just before the first scene ends.

The second scene rocks. The story is developing and the telling remains interesting throughout.

Third scene is also good. The plot takes an interesting twist. The one place that felt overly long was in the paragraph just prior to the actual discover.  While there’s nothing wrong with the paragraph, the construction of the following paragraph echoes it closely enough that it felt repetitive to me, as if the moment of discovery promised was being delayed a beat too long. Maybe remove one sentence or a bit more to keep the pace up through here.

On page 8, we get another reference to people paying no credence (first it was reader, now it’s family). This strikes me as repetition as well, which would argue for perhaps removing the first incident, which would also help the earlier pacing issue.  I enjoy this scene wherein the creature learns our language and converses. This story is growing on me.

The next scene is interesting, but the story escalation has stopped. If a way can be found to inject a bit of tension (perhaps a specific incident in which the creature’s presence might be rejected but for an action on its part) the story will move more compellingly here. I’m losing just a little of my enthusiasm.

The next scene appears to be the climax and it works pretty well. The moment of decision is when the main character throws his stone. if that could be built up emotionally just a touch, it would seem more climax-worthy. I know that’s difficult in this sort of telling, but even a mention of indecision in the moment before throwing the stone would help. Right now he explains that it was an apparent lack of judgment. That’s fine, but it conveys no sense of the moment of decision that is important in a story climax. He just does it.

The final scene reads well as anticlimax. It may go on a touch too long, but I thought the length was well enough deserved. The epilogue works well with the prologue to fit the story into a larger (and very interesting) context. Nicely done.

Our main concern is pacing. Jamie is slightly less enthusiastic than I am, mainly due to pacing concerns. She will be asking for a rewrite of this story. I hope we’re able to publish it in the anthology. It’s a really interesting take on the theme and tonally different than other stories we’re likely to receive.

Slush-o-meter (1-10): 9 This is well done for the type of story it is. The early pacing can be improved a little and the climax played out just a touch better, but it’s already a good story.

Story 27 (12/22/2010 SF 2000 words)

This begins with two lines of unattributed dialogue. There’s no context for speaker or scene or time or genre or anything. I’m already pretty sure we won’t take the story. Why is the outburst metaphysical? I have no idea.  How does an Olympian god arch his back differently than I do? Why are they discussing stones and earth? I’m hanging in a void listening to voice talk about something I cannot experience, even through them. This is not an effective technique in general.

By page 2 it’s becoming clear that this is not a story, but a discussion of an idea. This is a pretty common problem in submissions we see. We are interesting first and foremost in effective storytelling. Ideas and philosophies are great in support of story.

We finally see the mysterious objects referenced in the opening line in the middle of page 2. Too late. I don’t really care by this point.  This conversation is naturalistic enough, but there’s no sense of it advancing a story. What is the protagonist’s objective? What stands in his/her way? How does he/she succeed/fail? I know it sounds like a formula, but what it really is, is a way of looking at the heart of why story works. Tension. Character identification. Ideas are seldom so breathtaking that they can support lots of words and scenes and incidental characters.

The story begins on page 3, with the strange growth. The lack of sensual detail remains a problem. Notice how seldom we actually see or touch or smell or taste anything. It’s almost all done through dialogue; character’s describing what they (what they both) see, rather than us seeing it through their eyes. That’s can be the difference between involving a reader and merely interesting him.

“sat rumbling with excitement” caught my eye (in a bad way). This might work for elephants, but not protagonists.  More discussion of ideas. A little story movement, but no real complication (is there a goal to complicate?).

“quaking authoritativeness” caught my eye. It’s an interesting combination of words that kind of falls apart when I look closely. Maybe it’s okay, but I’m thinking not.

On page 7 (of 9) we learn of protocols that have been broken. This could serve as complication, but not in this manner. If the character had intentionally broken protocols in order to strive for some goal, this would be a complication. But since we (and she) were not aware of any protocols and did not have a particular reason for breaking them so far as I can see, it doesn’t work.

We get a convenient news broadcast to explain the larger context. This device seldom works well, especially if the timing feels convenient.

Well, I certainly didn’t see that ending coming. I’m not sure it actually has anything to do with the story, however. Maybe I’m missing something. I’m afraid this one doesn’t work for me. If I were to revise, I would focus on story basics. Whose story is this? Why? What is the character’s initial goal? How does the inciting incident complicate or frustrate that goal? What does the character do to overcome it? Does he/she succeed? How? Why does the character need this story? How is he/she changed by it? I know it’s an awful lot to take in, but this is why writing is a challenging endeavor. It must engage the reader, not only intellectually, but emotionally (certainly for our antho, but also for most other markets).

Slush-o-meter (1-10): 2 The main problem is that this is basically a telling of idea rather than story. The lack of sensory detail along with an absence of apparent character motive and story complication and resolution weaken the story’s impact.

Story 28 (12/24/2010 SF 5300 words)

This begins with a guy pushing his hand into a girl’s panties.  I’m pretty much totally disoriented by the end of the first page. I see this guy standing beside a road, reaching into a car to masturbate a girl, who may or may not be excited about going home. As speculative fiction goes, this doesn’t, at least so far.

They’re driving? Color me clueless. I can’t decide whether this is sex as an excuse for meaningless conversation or meaningless conversation as an excuse for sex. In either case there’s no speculative element by the end of page 2. Skimming.

Ah, there’s the speculative fella, right here on page 3.  It’s a “beast”. Now, when I see a “beast” I see something between a warthog and a grizzly bear, with saliva dripping from huge canines. How close am I? I’d probably be closer if the viewpoint character were to actually see the thing. The binging of the seat belt is a good detail.

On page 4, we get a decent description. All that’s needed is a general sense of size, color, possibly shape in the first glimpse. That prepares me to see what I see here, rather than having to re-envision my warthog grizzly.

I’ve spend too much time on a story that we’re obviously not going to take. Skimming. There are robots in this world? Boy was I in the wrong place in my head.  Freddie’s father was a puppeteer? You don’t see that often. It’s a nice detail, actually. There seems to be a lot of conversation between two characters about vivisection. My problem is I still have no idea what the protagonist’s goal was in the first place, or why the story is important.

The story gets more interesting on page 26-28.  I’m not sure it’s especially new stuff (Island of Dr. Moreau comes to mind) but it at least grabbed my attention.  I like the way the story ends. If the rest of the story can be crafted to deserve that ending, it could be solid. If I were revising, I would move the inciting incident to the first page, then craft a few scenes to complicate the plot and reveal the theme. Some of that is here, but it’s not very cohesive yet.  Sex doesn’t always sell, I’m afraid. Focus on the story and use other elements in support of that (at least for our antho).

Slush-o-meter (1-10): 4 This begins as a mundane story of young love and sex, then morphs to a classic SF trope several pages into the telling. It then explores fairly common SF themes in fairly superficial ways, ending with an evocative literary device that hearkens back to the opening, but doesn’t really pull together the various threads of the story. There’s some potential here, but it needs a fresh take on the SF issues and stronger central focus on story.

Story 29 (12/24/2010 SF 5600 words)

This begins well. Nice opening line, decent character thoughts. Story shifts to back flash at end of page 1. I’m losing interest.  The flashback scene has some nice details, but meanders too. There’s no speculative element by page 3. We are a speculative fiction anthology.

The writing is pretty good. A solid little kid viewpoint. I have no idea where the story is going, however. What is the kid’s goal or need? It seemed clear on page 1, but is losing steam by now. I’m not totally out of the story yet, but it’s losing me.

Another back flash, this one triggered by a piece of candy. Then back to the present. Some nice observational writing. It’s more of a character study than a story we can use, so I’m shifting to skim mode.

So, this seems to be a sweet, sentimental story about two people bonding during a night of watching movies and listening to the radio. It’s not bad, just not what we’re looking for. If I were revising, I would cut back on the flashbacks, which do very little to actually advance the story. The main story takes place in the final third of the manuscript. The rest is mostly window dressing and can be pruned to kick up the pacing.

Slush-o-meter (1-10): 6 The writing is mostly effective and delivers a sentimental tale. Characterization is solid. It’s probably too long for what it accomplishes, however.

Story 30 (01/05/2011 Horror 1763 words)

The opening line intrigues me. The first paragraph is a little labored, but it’s an interesting concept. The first page continues to explain the idea, which is problematic. What I want is a story involving this entity, not an explanation of what it is.

“I cannot control this. I cannot control anything.” I like that a lot, though it’s diluted by the overlong buildup to this point. I’m hungry for story, not explanation.

The second scene is more of the same. I feel as if I’m being told an idea rather than a (specific) story. This is problematic for an anthology that emphasizes story.

Skimming. This is generic explanation of idea, not a specific story with a specific objective, specific complications, a specific climax, a character decision and resulting character change, etc. It’s an idea in summary. It’s mood. It’s not story.

In pages 4-6 there’s a vague sense of story going on, though it’s still completely within the narrator’s head. I’m being told about the story (that is, I’m hearing it via the narrator’s thoughts, rather than experiencing it through its perspective).  It’s less involving than being in scene.

I actually like the idea behind this story. The problem for me is that I never really feel involved with the characters; I’m never truly in scene (i.e. in a character perspective, reacting to direct stimulus rather than thinking, thinking, thinking). It dilutes the impact of what could be a potent little story.  If the story were executed more perfectly such that we identify with a motivated character who experiences a specific scene that complicates his goal in some meaningful way; if he makes a decision that costs him something and changes him fundamentally (he actually does in the current story, but it comes across as a device) this could be something we would like. As the story stands, it might be of interest to a small press horror zine. The idea is cool and there’s some decent mood building here.

Slush-o-meter (1-10): 5 This begins promisingly, but sinks into a pattern of introspection that deadens reader involvement. The idea itself is interesting and the story goes to a potentially powerful place.

 

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Welcome to a sparkling new year. Time to reject some slush stories, unfortunately.  See my previous post for disclaimers.

Story 24 (12/17/2010 Horror 3300 words)

This one drops us into the middle of an action. Unfortunately, there’s absolutely no context to go with it. I’m hanging in a void waiting to discover where I am. Oh, and it’s second person. Joy…  I’ve seen second person handled well, but it’s usually just used as a technique to cover over a lack of story. We’ll see. The voice is active at least.

The second paragraph asks me if I like what I see. Since I don’t see anything yet, it’s kind of an ineffective question that draws my attention to a weakness in the prose (lack of context).

Fourth paragraph: “I know right about know [sic] you’re wondering what’s going on…” That would be correct. It goes on to tell me that it’s going to tell me what’s going on, only not so fast because good things come slowly. Skimming.

Some interesting explanation of idea page 2-3. Waiting for story to begin. It sort of starts a couple paragraphs later in backflash! Skimming. Chit-chat dialogue.  I will say that the writing has attitude. More chit-chat dialogue. It wouldn’t be chit-chat if I was engaged in an actual story — in that case some of these lines would have meaningful context within that story and advance it. As written, it’s mainly conversation interspersed with bad ass internal thought.  What is the protagonist’s motivation? What complicates his efforts? None of that here. Skimming.

There’s a sense of story movement in the next scene.  It’s a sadistic scene that doesn’t seem to have any real purpose beyond sadism, but it’s a scene.  Unfortunately the dialogue here, while sharper, is mainly of the “As you know” variety, with protagonist telling… er screaming things at a secondary character that they both already know. It’s the sort of dialogue that would work if this was the initial encounter between them, but it’s not. The line about the jawbone in the dresser did draw my attention. That was good.

A pun? Really? The story ends without really resolving the opening situation. The resolution depends on a character not even present in the first scene. I’m afraid this story is a bit of a mess so far as we’re concerned. There may be markets for it, but we look for narrative (beginning, middle, end, character change, etc) and this lacks those elements.

Slush-o-meter (1-10): 4 I rank this higher than my comments suggest because it does partially achieve its goal of grossing out the reader and delivering a “clever” twist ending. Execution could be much better, however. Second person seems entirely wasted and the slow opening doesn’t really help the telling, especially as it delays the foundation for its resolution.

Story 25 (12/21/2010 Horror 3400 words)

This begins with a character in context. Some overwriting: “lone” is unnecessary; corridors don’t establish specific scene; “pleasant escape” is probably not the tone you want here.  “As she fought” is not compelling. It’s standing back watching the character rather than really getting me inside her thoughts/emotions.  Hitching is forced. “pleading” is unnecessary. I have no idea what the “security of her false world” is. This tells me about her, rather than getting me insider her (ie. does SHE think of it as a false world?). This is minutia, but I hope it might be helpful to the author as I’ve already decided this story will not be for us after the opening paragraph, and that’s not really fair to the work. Get us inside this character’s thoughts and emotions and my reaction will be quite different.

Second paragraph is stronger. More true to her viewpoint. Though it’s a bit overwritten as well. The slamming and “one terrifying word” are overly arch for a fairly simply idea. She’s afraid.

Next paragraph has similar overwriting problems. This is certainly not terrible prose; mainly it’s just trying too hard. Let the story take me. Excellent prose will not save a poor story, but an excellent story will save poor prose. So concentrate on the story, not the prose, at least in first draft. Then make sure the prose is interesting (varied sentence lengths, active, not ornate to the point of drawing attention to itself). There are times when archaic, even overwritten prose can support a story, but I’m not getting that sense here, at least not yet.

Ouch. Orbs? Get that word out of your vocabulary, at least as it relates to eyes. Classic purple prose word.

Okay, I’m on page 3 now and the story action consists of the protagonist awakening and a secondary character walking to her bed. Do you see what I mean? Too often, we try to use words to gloss over a lack of story action. Words should be in support of story movement – motivation, complication, characterization, action. Sentences that draw attention to themselves usually draw attention AWAY from the story. Yes, mood is important, but not at the expense of story (for us).

Page 4. She hates his arms? That’s odd. Skimming to end.

Okay, I missed something. What does Claire’s tooth falling out have to do with anything?

Honestly, the idea has potential, but the story is waaaaaay too long to support it as written. It could work as a short, sharp flash. At longer length, it requires more story complication (character motivation, obstacle, succeed-fail, climax, resolution).

Slush-o-meter (1-10): 2 This is basically an idea story that relies on unreliable narrator technique and a basic twist-horror ending. There’s not enough story to support 3400 words. The prose comes across as overwritten as a result and the pacing is sluggish.

 

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Steampunk desktop.

Steampunk desktop image via Wikipedia

It’s hard to believe 2011 has already begun, but it has. Write1Sub1 is off to a flying start. 64 brave souls have chosen to undertake this ambitious challenge and I wish each one well. Surely there will be ups and downs for each and every one of us, and it will be those who “find a way to win” who will reach that finish line.

Saturday: For Week 1 I chose to investigate a new market called FaePublishing, which seeks both short stories and novel length manuscripts for 2011. As they’re a new outfit, I’m not counting on them to deliver just yet, but I’m certainly willing to support their efforts.

Short Story Submission guidelines:

We accept short stories in the Science Fiction and Fantasy Genres, this includes all the different Sub Genres, such as Hard Sci Fi, General Sci Fi, Space Opera, Steam Punk, Time Travel, Urban Fantasy, General Fantasy, Historical Fantasy, Magic Fantasy, etc…  NO Simultaneous Submissions.

What we ARE looking for:

  • Quality writing
  • Stories for Adults
  • Active voice
  • Protagonist a reader can care about
  • Unpublished short story

What we are NOT looking for:

  • Erotica
  • Paranormal Romance
  • Graphic horror
  • Poetry
  • Previously published short stories

We pay $0.05 per word up to maximum of 2500 words at this rate, with a minimum payment of $60.00 for shorter work.  Longer Short Stories may be submitted, but are still subject to $125.00 maximum.

The key element for me is that they’re open to steampunk, which is what I’m writing this week. Further complicating the issue is that this story is the first in a serial I hope to turn into a novel. As FaePublishing also publishes novels and seems to be looking for short stories as a method to attract readers for their novels, this seems a possible good fit.

Sunday: At my writers group meeting in Pittsburgh, I wrote three mini-scenes of mostly dialogue. These are pivotal points in the story that have been running through my head for a few days. I wanted to give them voice and see how they came out. I’m not sure I’ll use all the material, but it helped me to understand the primary characters a bit better. I also discovered that our local library has a few books on the history of Freemasonry, which plays a secondary part in my world building. I’m also interested in reading a bit more on local history in the 1890′s.  Will stop by tomorrow on our walk around town. The real challenge for this story will be to give it sufficient closure to feel complete rather than merely a part in some larger arc (which it is).

Monday: I worked on the fantasy novel this morning, then walked to the library and did a little research for this week’s story.  My ideal time line doesn’t quite jive with reality, so I think reality will have to bend a bit. Artistic license and all that. We walked up the hill past the area where the story largely takes place. Also got to browse old photos of downtown New Castle that should give me at least a vague idea of what I’m talking about when I describe the surround. Tomorrow begins the real writing.

Tuesday: Today, I read about masonry and discussed my plot with Sue. She set me straight on a couple issues. Started writing this evening. So far so good, but behind schedule as usual. On another front I finally had the breakthrough I’ve been seeking for the fantasy novel. That should break that logjam at last. Story will have four scenes. I argued for a fifth, but Sue convinced me the story will seem more self-contained without it (and it will play very well in the next story).

Wednesday: I hate when this happens, but forcing my story scene took me nowhere today. I wrote the first half twice and it still sucks. After the second time through I realized why. I don’t need the first half of the scene. What I wrote today is basically a walk through of a scene leading to the inciting incident. I’m definitely behind schedule now, but at least I’m not over budget (that’s the optimist in me speaking). Tomorrow will be better.

Thursday: I rewrote the first scene to begin later (recalling the “rule” about starting in media res at or near an inciting incident). That worked and the scene played out pretty well from there. I’m lacking some emotional connection to the protagonist, but his flaw is becoming more concrete for me, so I think that will come with a final polish. Scene two should be easier as I’ve already written dialogue for the heart of it, and scene three is the climax and should be short. I may or may not require an anticlimax.

Friday: Sue read my first scene and made comments. I reworked it and then completed the second scene this evening. I have part of the final scene in place as well, but it needs a little transitional work. I’ll have to finish that tomorrow and send the story off to market. Looks like it will come in at 4000 words or so. I don’t have a title yet. Hopefully, I’ll wake up with one.

Saturday: After comments on the second scene, I revised it to improve a secondary character’s voice and insert some tension between characters. The story came in just under 4000 words. I’ll read through it next Saturday and submit it to Fae Publishing. This week, I subbed stories to trapeze magazine and Pedastal Magazine. I also wrote two literary flash fictions.

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analyzing mirror self-recognition

Image by TheAlieness GiselaGiardino²³ via Flickr

Well, it’s that time of the year when we look back and forward in the same instant. No wonder we drink.

This year I focused on marketing my short fiction, learning new forms (twitter fiction, flash fiction) and learning to manage book length projects.

It was a good year in terms of sheer number of publications, a good year in terms of adapting to new forms, and a not quite so good year with book length projects.

The stats:

Short stories (including Flash)

Submissions = 158
Acceptances = 18

to paying markets = 9

New stories written = 37 give or take a couple

Twitter Fictions

Submissions = 24
Acceptances = 11

to paying markets = 3

Twitters written = 51

Novels

Completed = 1
Sold = 0

My goals for the upcoming year are:

1. Write and submit one story per week (Write1Sub1)

2. Publish at least 20 short stories, at least two professional markets.

3. Revise and submit fantasy novel

4. Put out the best possible Triangulation anthology.

Fireworks

Happy New Year!

Happy New Year to friends and family and colleagues who read this blog. Let’s make 2011 something special, shall we?

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